![]() Note: Holding the right mouse button to aim does not increase damage, only aim, and even then it improves only slightly. This is enough to kill almost anything without armor with one shot at close range (including creepers!) However zombies have a bit of armor, so they require two shots or one shot and a punch or two. At 3 blocks range you're virtually guaranteed to do 10 hearts of damage, but at 23 blocks range you'll be doing a pitiful 0.5 hearts damage (average from 3 shot firing test) It's damage is heavily dependent on its range. Be careful when shooting directly at a wall, as the projectiles can and will bounce back and hit you, dealing several hearts of damage. ![]() Like the musket, hold the right mouse button to reload, and also to increase aim when it's loaded - however, as it's a shotgun-like weapon, you should prefer to just get closer than try to aim. ![]() This gun behaves like a shotgun, so shooting a mob from nearby deals much more damage. It uses Blunderbuss Shots, crafted like musket shots, but with Gravel instead of Iron. When fired, it shoots 10 small projectiles with a wide spread. Note: while the bullets travel nearly as fast as is possible in Minecraft, endermen will still teleport away and take no damage. The Musket does ~10 hearts of damage, enough to kill almost anything without armor in one shot. Release when fully charged to fire.Ī musket has 64 uses before it breaks, therefore a stack of Musket Rounds will last the entire durability of the musket. To fire, hold right-click once again, and you will see an animation similar to charging a bow. Once this has happened twice, you can release right-click. In order to properly load the musket, you must hold right-click until you see the musket swing twice (only once for the blunderbuss and crossbow), as it would if you had left clicked. The loading animation is similar to that of right clicking with a sword. To load the Musket, hold right-click with one or more Musket Rounds in your inventory. The musket reloads slower than the Crossbow or the Blunderbuss, taking 2 seconds, but it deals more damage and has better aim than the Crossbow. The musket will lose durability with each shot, however, the Talisman of Repair will repair it, if you place them together in an Alchemical Chest or Alchemy Bag. You can also attach a bayonet to which increases melee damage. The Musket shoots musket rounds and these do high damage.
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